The Worldsmith Project
What?
The Worldsmith Project is an ongoing series of articles about procedural generation.
This series will use the example of a city to explore different types of generation algorithms, with the overarching goal to generate entire cities, from the arterial roads to each individual chair.
Articles
Here's a tentative roadmap for future articles :
- Part 3 - Streets and Intersections
- Part 4 - Allotments
- Part 5 - Buildings : outside
- Part 6 - Buildings : inside
- Part 7 - Furnishing
Following updates
If you want to be notified when something new is posted here, you can use whatever platform suits you :
These accounts are mostly write-only and used to post links back here.